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Escape Rooms

Exitus Difficulty Ratings:

Let us adapt the rooms to help your group to find the right mix of fun and frustration.

When selecting a difficulty level consider the age range, number of players, and experience with escape rooms.

 

YouthDesigned for players ages 10-16. Clues are simplified and puzzles are adjusted for younger players.

 

Beginner: Designed for small groups, and/or new players (anyone who has played less than 5 escape rooms).

Puzzles are adjusted to clarify connections between clues, which helps with the learning curve on how escape rooms work.

 

Regular/Experienced: Designed for experienced groups ( played at least 3 escape rooms).

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Advanced: Designed for enthusiasts ( played at least 10 escape rooms). Hints are removed, puzzles may be added, or adjusted.

Wizards' Initiation

Lucy's Room

You have returned to your grandmother's childhood home to try and discover
if her stories of a magical land are really true!
Overall Difficulty: Easy
Difficulty levels: Youth, beginner or regular
Allowed: 2-8 brains
Recommended: 2-6 brains

Our flagship room.

Wizard's Initiation

A fantasy story full of magic and wonder.

Wizards' Initiation is a great room to challenge all! No previous knowledge needed, just the desire to have fun and perform magic. Third-year students have stolen your school supplies.
Will you get them back before your train reaches its destination?

Overall Difficulty: Moderate
Difficulty levels: Youth, Beginner, Regular, or Advance
Allowed: 2-9 brains
Recommended4-8 brains

 

Where's my Professor?
Ranger Station

Ranger's Station

You need to find the clues left behind by your Aunt Ellen, to get the evidence,
she has gathered on an international jewel thief, to the proper authorities before they catch you.
Overall Difficulty: Hard
Difficulty levels: youth, beginner, regular or advanced
Allowed: 2-9 brains
Recommended: 4-8 brains

Coma

Dr. Sandra Watson has developed an innovative technology that allows doctors to enter

a coma patient's mind and reawaken them by stimulating one memory at a time.

Come help wake the patient.

Overall Difficulty: Hard

Difficulty levels: Youth, Beginner, regular, or Advanced

Allowed: 2-6 brains

Recommended: 4-6 brains

Coma
Saw

SAW

You have been inhaling a deadly nerve agent since you entered the room. You only have one hour to live. You need to find the antidote and escape the room within that hour. The alternative is certain death.
Overall Difficulty
: Very Hard
Difficulty levels: Beginner, regular or advance difficulties
Allowed: 2-9 brains
Recommended: 4-8 brains

340 Woodlawn Rd. W.

Guelph, ON, Canada 

N1H 3N4

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